Editorial Japanese Editorial

Overall Editorial

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001 - アルゴリズムを学ぶ意味

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002 - 計算量の概念

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003 - 標準入出力

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003-A - When?


004 - 条件分岐

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004-A - Alloy


004-B - Median?


005 - 繰り返し

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005-A - World Cup


006 - 配列

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006-A - Failing Grade


006-B - 1D Pawn


007 - 文字列

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007-A - Rotate


007-B - 180°


007-C - ... (Triple Dots)

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007-D - Signed Difficulty


007-E - uNrEaDaBlE sTrInG


008 - 便利なデータ構造

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008-A - Two Colors Card Game

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009 - 2次元配列・多次元配列

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009-A - Bingo

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010 - 全探索

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010-A - Longest Segment


010-B - typo


011 - グラフ

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011-A - management

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011-B - Peaks

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012 - 隣接行列と隣接リスト

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012-A - スプリンクラー / Sprinklers

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013-A - Many Requirements

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013 - 深さ優先探索

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013-B - 白昼夢 / Daydream

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014 - 幅優先探索

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014-A - Grid Repainting

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014-B - .. (Double Dots)

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014-D - Hopscotch Addict

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014-C - Line++

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015 - 貪欲法

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015-A - City Savers

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015-B - Megalomania

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015-C - Powerful Discount Tickets

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016 - 動的計画法

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016-A - Jumping Takahashi


160-B - Changing Jewels


160-C - 1111gal password


160-D - Weak Takahashi


160-E - FG operation


016-F - Dice Sum


017 - メモ化再帰

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017-A - 1 2 1 3 1 2 1


017-B - Yet Another Recursive Function


018 - 01BFS

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018-A - すぬけ君の地下鉄旅行 / Snuke's Subway Trip

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018-B - Bishop 2


019 - 単一始点最短路(ダイクストラ法)

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020 - 単一始点最短路(ベルマンフォード法)

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021 - 複数始点最短路(ワーシャルフロイド法)

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021-A - 友達の友達

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021-B - Shortest Path Queries 2


021-E - Souvenir


022 - 最小全域木

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022-A - Destruction


022-B - Built?

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023 - 区間スケジューリング問題

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023-A - Islands War

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023-B - Destroyer Takahashi


023-C - Robot Arms

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024 - 二分探索

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024-A - 2-variable Function


024-B - Handstand

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024-C - Jumping Takahashi 2


025 - さまざまな二分探索

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025-A - Erasing Vertices 2


025-B - Yokan Party(★4)

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026 - BitDP

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026-B - Get Everything

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026-A - Traveling Salesman among Aerial Cities


026-C - At Most 3 (Contestant ver.)


027 - Union Find

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027-A - Friends


027-B - Values


027-C - Round Trip


028 - 累積和

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029 - 最大流

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029-A - 浮気予防

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030 - Suffix Array

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030-A - Number of Substrings

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030-B - 数字列をカンマで分ける問題 / Problem where Commas Separate Digits

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