D - 美術館の巡回 / Museum Patrol 解説 by admin
Gemini 3.0 Flash (Thinking)Overview
This problem is a simulation problem on a graph where vertices are \(01\) strings satisfying a specific condition (no three or more consecutive identical characters), and edges connect strings that differ in exactly one character. Vertices are managed in lexicographic order (room numbers), and following the rule of always moving to the “unvisited room with the smallest room number,” we need to find the number of steps to reach the target room \(t\).
Analysis
1. Number of Valid Strings
At first glance, there are \(2^{26} \approx 6.7 \times 10^7\) possible \(01\) strings of length \(N=26\), making exhaustive search appear difficult. However, the constraint “no three or more consecutive identical characters” significantly limits the number of valid strings. The number of strings satisfying this condition grows according to a transition similar to the Fibonacci sequence, and even for \(N=26\), there are only 392,836 strings. With this manageable number, it is entirely feasible to enumerate all strings and store them in memory as graph vertices.
2. Determining Room Numbers
Room numbers are determined by lexicographic order. Therefore, by generating strings using depth-first search (DFS) with recursion, prioritizing 0, the generation order directly corresponds to lexicographic order (room numbers).
3. Building Adjacency Lists and Movement Rules
The candidates for movement from each room are “strings with exactly one bit flipped” that also “satisfy the condition.” In the simulation, we need to select “the room with the smallest room number among unvisited adjacent rooms.” By constructing the adjacency list for each vertex in advance and sorting it in ascending order of room numbers, we can efficiently determine the next destination during simulation.
Algorithm
- String Enumeration (DFS)
Using a recursive function, generate all strings satisfying the condition in lexicographic order. Each string is stored as a bit representation (integer) and placed in the list
valid. - Creating a Hash Map for Fast Lookup
To quickly look up which position (room number) a given string (bit representation) occupies in the
validlist, construct a hash table (orstd::unordered_map, etc.). - Graph Construction For each valid string, flip the bit at each of the \(N\) positions and check whether the result is a valid string. If valid, add that room number to the adjacency list. After adding, sort each list in ascending order.
- Simulation
Starting from the starting point \(s\), repeat the following steps:
- Scan the adjacency list of the current room in order, and select the first “unvisited room” as the next destination.
- Mark the destination as “visited” and increment the step count.
- If the target \(t\) is reached, output the step count.
- If there are no unvisited rooms to move to, output \(-1\).
Complexity
- Time Complexity: \(O(V \cdot N \log N)\)
- Let \(V\) be the number of valid strings (approximately \(4 \times 10^5\) for \(N=26\)).
- String generation and hash table construction take \(O(V)\).
- Trying \(N\) bit flips for each vertex and sorting the adjacency lists takes \(O(V \cdot N \log N)\).
- The simulation references each edge at most once, so it takes \(O(V \cdot N)\).
- Space Complexity: \(O(V \cdot N)\)
- Storing the adjacency lists uses \(O(V \cdot N)\) memory.
Implementation Tips
Utilizing Bit Operations: By managing strings as integers (
int) rather thanstd::string, we achieve memory savings and speedup (e.g., bit flip withu ^ (1 << b)).Fast Validity Check: Whether three consecutive bits have the same value can be checked in bulk using bit shifts and logical AND operations, without needing to loop through positions.
Custom Hash Table: While C++’s
std::unordered_mapis convenient, it can have heavy constant factors under competitive programming constraints. Implementing a simple hash table using open addressing or similar methods is safer.Source Code
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
using namespace std;
/**
* Problem: Museum Tour
* Given binary strings of length N with no three consecutive identical characters.
* Rooms are these strings in lexicographical order.
* Two rooms are connected if they differ by exactly one character.
* Traversal: Start at room s, move to the unvisited neighbor with the smallest room number.
* Stop if no unvisited neighbors exist. Find moves to reach t.
*/
int N;
string s_str, t_str;
vector<int> valid;
// Function to generate all valid strings (no three consecutive identical characters)
// in lexicographical order.
void generate_valid(int current_val, int length, int last_bit, int count) {
if (length == N) {
valid.push_back(current_val);
return;
}
// Try adding '0' (lexicographically smaller)
if (last_bit == 0) {
if (count < 2) generate_valid(current_val << 1, length + 1, 0, count + 1);
} else {
generate_valid(current_val << 1, length + 1, 0, 1);
}
// Try adding '1'
if (last_bit == 1) {
if (count < 2) generate_valid((current_val << 1) | 1, length + 1, 1, count + 1);
} else {
generate_valid((current_val << 1) | 1, length + 1, 1, 1);
}
}
// Hash table for fast rank lookup (string bit-representation to index in 'valid' vector)
const int HASH_SIZE = 1 << 20;
int hash_key[HASH_SIZE];
int hash_val[HASH_SIZE];
void insert_hash(int key, int val) {
unsigned int h = (unsigned int)key * 2654435761u;
h &= (HASH_SIZE - 1);
while (hash_key[h] != -1) {
h = (h + 1) & (HASH_SIZE - 1);
}
hash_key[h] = key;
hash_val[h] = val;
}
int query_hash(int key) {
unsigned int h = (unsigned int)key * 2654435761u;
h &= (HASH_SIZE - 1);
while (hash_key[h] != -1) {
if (hash_key[h] == key) return hash_val[h];
h = (h + 1) & (HASH_SIZE - 1);
}
return -1;
}
// Fast check if a bit-representation string is valid (no 000 or 111)
bool is_valid_fast(int v) {
if (N < 3) return true;
// Check for three consecutive 1s
if ((v & (v >> 1) & (v >> 2)) != 0) return false;
// Check for three consecutive 0s
unsigned int mask = (1U << N) - 1;
unsigned int v_inv = (~(unsigned int)v) & mask;
if ((v_inv & (v_inv >> 1) & (v_inv >> 2)) != 0) return false;
return true;
}
// Max number of valid strings for N=26 is 392,836
vector<int> adj[400000];
bool visited[400000];
int main() {
// Fast I/O
ios::sync_with_stdio(false);
cin.tie(nullptr);
if (!(cin >> N >> s_str >> t_str)) return 0;
// 1. Generate all valid strings
generate_valid(0, 0, -1, 0);
// 2. Build hash table for quick rank lookup
for (int i = 0; i < HASH_SIZE; ++i) hash_key[i] = -1;
for (int i = 0; i < (int)valid.size(); ++i) {
insert_hash(valid[i], i);
}
// 3. Build adjacency list for each room
for (int i = 0; i < (int)valid.size(); ++i) {
int u = valid[i];
for (int b = 0; b < N; ++b) {
int v = u ^ (1 << b);
if (is_valid_fast(v)) {
int r = query_hash(v);
if (r != -1) {
adj[i].push_back(r);
}
}
}
// Sort neighbors by their rank to facilitate greedy movement
sort(adj[i].begin(), adj[i].end());
}
// 4. Convert start and target strings to ranks
int val_s = 0, val_t = 0;
for (int i = 0; i < N; ++i) {
if (s_str[i] == '1') val_s |= (1 << (N - 1 - i));
if (t_str[i] == '1') val_t |= (1 << (N - 1 - i));
}
int start_node = query_hash(val_s);
int target_node = query_hash(val_t);
// 5. Simulate the tour
int current = start_node;
visited[current] = true;
int steps = 0;
while (true) {
if (current == target_node) {
cout << steps << endl;
return 0;
}
int next_node = -1;
// Find the unvisited neighbor with the smallest room number (smallest rank)
for (int neighbor : adj[current]) {
if (!visited[neighbor]) {
next_node = neighbor;
break;
}
}
// If no unvisited neighbors, the tour ends
if (next_node == -1) {
cout << -1 << endl;
return 0;
}
// Move to the next room
current = next_node;
visited[current] = true;
steps++;
}
return 0;
}
This editorial was generated by gemini-3-flash-thinking.
投稿日時:
最終更新: