Submission #64506115


Source Code Expand

// #include "my_template.hpp"
// using namespace std;
// 
// void solve() {
//     I64(N, M);
//     i64 ans = 1, cur = 1;
//     REP(i, M) {
//         cur *= N;
//         if (cur > INF<int>) {
//             print("inf");
//             return;
//         }
//         ans += cur;
//     }
//     if (ans > INF<int>) {
//         print("inf");
//     } else {
//         print(ans);
//     }
//     return;
// }
// 
// int main() {
//     solve();
//     return 0;
// }
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <chrono>
#include <cmath>
#include <complex>
#include <deque>
#include <forward_list>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iostream>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <numeric>
#include <optional>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

#ifdef RUTHEN_LOCAL
#include <debug.hpp>
#else
#define show(x) true
#endif

// type definition
using i64 = long long;
using u32 = unsigned int;
using u64 = unsigned long long;
using f32 = float;
using f64 = double;
using f128 = long double;
template <class T> using pque = std::priority_queue<T>;
template <class T> using pqueg = std::priority_queue<T, std::vector<T>, std::greater<T>>;
// overload
#define overload4(_1, _2, _3, _4, name, ...) name
#define overload3(_1, _2, _3, name, ...) name
#define overload2(_1, _2, name, ...) name
// for loop
#define REP1(a) for (long long _ = 0; _ < (a); _++)
#define REP2(i, a) for (long long i = 0; i < (a); i++)
#define REP3(i, a, b) for (long long i = (a); i < (b); i++)
#define REP4(i, a, b, c) for (long long i = (a); i < (b); i += (c))
#define REP(...) overload4(__VA_ARGS__, REP4, REP3, REP2, REP1)(__VA_ARGS__)
#define RREP1(a) for (long long _ = (a)-1; _ >= 0; _--)
#define RREP2(i, a) for (long long i = (a)-1; i >= 0; i--)
#define RREP3(i, a, b) for (long long i = (b)-1; i >= (a); i--)
#define RREP(...) overload3(__VA_ARGS__, RREP3, RREP2, RREP1)(__VA_ARGS__)
#define FORE1(x, a) for (auto&& x : a)
#define FORE2(x, y, a) for (auto&& [x, y] : a)
#define FORE3(x, y, z, a) for (auto&& [x, y, z] : a)
#define FORE(...) overload4(__VA_ARGS__, FORE3, FORE2, FORE1)(__VA_ARGS__)
#define FORSUB(t, s) for (long long t = (s); t >= 0; t = (t == 0 ? -1 : (t - 1) & (s)))
// function
#define ALL(a) (a).begin(), (a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define SORT(a) std::sort((a).begin(), (a).end())
#define RSORT(a) std::sort((a).rbegin(), (a).rend())
#define REV(a) std::reverse((a).begin(), (a).end())
#define UNIQUE(a)                      \
    std::sort((a).begin(), (a).end()); \
    (a).erase(std::unique((a).begin(), (a).end()), (a).end())
#define LEN(a) (int)((a).size())
#define MIN(a) *std::min_element((a).begin(), (a).end())
#define MAX(a) *std::max_element((a).begin(), (a).end())
#define SUM1(a) std::accumulate((a).begin(), (a).end(), 0LL)
#define SUM2(a, x) std::accumulate((a).begin(), (a).end(), (x))
#define SUM(...) overload2(__VA_ARGS__, SUM2, SUM1)(__VA_ARGS__)
#define LB(a, x) std::distance((a).begin(), std::lower_bound((a).begin(), (a).end(), (x)))
#define UB(a, x) std::distance((a).begin(), std::upper_bound((a).begin(), (a).end(), (x)))
template <class T, class U> inline bool chmin(T& a, const U& b) { return (a > T(b) ? a = b, 1 : 0); }
template <class T, class U> inline bool chmax(T& a, const U& b) { return (a < T(b) ? a = b, 1 : 0); }
template <class T, class S> inline T floor(const T x, const S y) {
    assert(y);
    return (y < 0 ? floor(-x, -y) : (x > 0 ? x / y : x / y - (x % y == 0 ? 0 : 1)));
}
template <class T, class S> inline T ceil(const T x, const S y) {
    assert(y);
    return (y < 0 ? ceil(-x, -y) : (x > 0 ? (x + y - 1) / y : x / y));
}
template <class T, class S> std::pair<T, T> inline divmod(const T x, const S y) {
    T q = floor(x, y);
    return {q, x - q * y};
}
// 10 ^ n
constexpr long long TEN(int n) { return (n == 0) ? 1 : 10LL * TEN(n - 1); }
// 1 + 2 + ... + n
#define TRI1(n) ((n) * ((n) + 1LL) / 2)
// l + (l + 1) + ... + r
#define TRI2(l, r) (((l) + (r)) * ((r) - (l) + 1LL) / 2)
#define TRI(...) overload2(__VA_ARGS__, TRI2, TRI1)(__VA_ARGS__)
// bit operation
// bit[i] (= 0 or 1)
#define IBIT(bit, i) (((bit) >> (i)) & 1)
// (0, 1, 2, 3, 4) -> (0, 1, 3, 7, 15)
#define MASK(n) ((1LL << (n)) - 1)
#define POW2(n) (1LL << (n))
// (0, 1, 2, 3, 4) -> (0, 1, 1, 2, 1)
int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(i64 x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(i64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(i64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
// binary search (integer)
template <class T, class F> T bin_search(T ok, T ng, F& f) {
    // assert(f(ok) and !f(ng));
    while ((ok > ng ? ok - ng : ng - ok) > 1) {
        T md = (ng + ok) >> 1;
        (f(md) ? ok : ng) = md;
    }
    return ok;
}
// binary search (real number)
template <class T, class F> T bin_search_real(T ok, T ng, F& f, const int iter = 100) {
    // assert(f(ok) and !f(ng));
    for (int _ = 0; _ < iter; _++) {
        T md = (ng + ok) / 2;
        (f(md) ? ok : ng) = md;
    }
    return ok;
}
// floor(sqrt(x))
template <class T> constexpr T sqrt_floor(T x) { return T(sqrtl(x)); }
// check if [l1, r1) and [l2, r2) intersect
template <class T> constexpr bool intersect(const T l1, const T r1, const T l2, const T r2) { return std::max(l1, l2) < std::min(r1, r2); }
// check if [a.first, a.second) and [b.first, b.second) intersect
template <class T> constexpr bool intersect(const std::pair<T, T>& a, const std::pair<T, T>& b) { return intersect(a.first, a.second, b.first, b.second); }
// rotate matrix counterclockwise by pi / 2
template <class T> void rot(std::vector<std::vector<T>>& a) {
    if ((int)(a.size()) == 0) return;
    if ((int)(a[0].size()) == 0) return;
    int n = (int)(a.size()), m = (int)(a[0].size());
    std::vector res(m, std::vector<T>(n));
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < m; j++) {
            res[m - 1 - j][i] = a[i][j];
        }
    }
    a.swap(res);
}
// const value
constexpr int dx[8] = {1, 0, -1, 0, 1, -1, -1, 1};
constexpr int dy[8] = {0, 1, 0, -1, 1, 1, -1, -1};
// infinity
template <class T> constexpr T INF = 0;
template <> constexpr int INF<int> = 1'000'000'000;                 // 1e9
template <> constexpr i64 INF<i64> = i64(INF<int>) * INF<int> * 2;  // 2e18
template <> constexpr u32 INF<u32> = INF<int>;                      // 1e9
template <> constexpr u64 INF<u64> = INF<i64>;                      // 2e18
template <> constexpr f32 INF<f32> = INF<i64>;                      // 2e18
template <> constexpr f64 INF<f64> = INF<i64>;                      // 2e18
template <> constexpr f128 INF<f128> = INF<i64>;                    // 2e18
// I/O
// input
template <class T> std::istream& operator>>(std::istream& is, std::vector<T>& v) {
    for (auto&& i : v) is >> i;
    return is;
}
template <class... T> void in(T&... a) { (std::cin >> ... >> a); }
void scan() {}
template <class Head, class... Tail> void scan(Head& head, Tail&... tail) {
    in(head);
    scan(tail...);
}
// input macro
#define INT(...)     \
    int __VA_ARGS__; \
    scan(__VA_ARGS__)
#define I64(...)     \
    i64 __VA_ARGS__; \
    scan(__VA_ARGS__)
#define U32(...)     \
    u32 __VA_ARGS__; \
    scan(__VA_ARGS__)
#define U64(...)     \
    u64 __VA_ARGS__; \
    scan(__VA_ARGS__)
#define F32(...)     \
    f32 __VA_ARGS__; \
    scan(__VA_ARGS__)
#define F64(...)     \
    f64 __VA_ARGS__; \
    scan(__VA_ARGS__)
#define F128(...)     \
    f128 __VA_ARGS__; \
    scan(__VA_ARGS__)
#define STR(...)             \
    std::string __VA_ARGS__; \
    scan(__VA_ARGS__)
#define CHR(...)      \
    char __VA_ARGS__; \
    scan(__VA_ARGS__)
#define VEC(type, name, size)     \
    std::vector<type> name(size); \
    scan(name)
#define VEC2(type, name1, name2, size)          \
    std::vector<type> name1(size), name2(size); \
    for (int i = 0; i < size; i++) scan(name1[i], name2[i])
#define VEC3(type, name1, name2, name3, size)                \
    std::vector<type> name1(size), name2(size), name3(size); \
    for (int i = 0; i < size; i++) scan(name1[i], name2[i], name3[i])
#define VEC4(type, name1, name2, name3, name4, size)                      \
    std::vector<type> name1(size), name2(size), name3(size), name4(size); \
    for (int i = 0; i < size; i++) scan(name1[i], name2[i], name3[i], name4[i])
#define VV(type, name, h, w)                       \
    std::vector name((h), std::vector<type>((w))); \
    scan(name)
// output
template <class T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) {
    auto n = v.size();
    for (size_t i = 0; i < n; i++) {
        if (i) os << ' ';
        os << v[i];
    }
    return os;
}
template <class... T> void out(const T&... a) { (std::cout << ... << a); }
void print() { out('\n'); }
template <class Head, class... Tail> void print(Head&& head, Tail&&... tail) {
    out(head);
    if (sizeof...(Tail)) out(' ');
    print(tail...);
}
// for interactive problems
void printi() { std::cout << std::endl; }
template <class Head, class... Tail> void printi(Head&& head, Tail&&... tail) {
    out(head);
    if (sizeof...(Tail)) out(' ');
    printi(tail...);
}
// bool output
void YES(bool t = 1) { print(t ? "YES" : "NO"); }
void Yes(bool t = 1) { print(t ? "Yes" : "No"); }
void yes(bool t = 1) { print(t ? "yes" : "no"); }
void NO(bool t = 1) { YES(!t); }
void No(bool t = 1) { Yes(!t); }
void no(bool t = 1) { yes(!t); }
void POSSIBLE(bool t = 1) { print(t ? "POSSIBLE" : "IMPOSSIBLE"); }
void Possible(bool t = 1) { print(t ? "Possible" : "Impossible"); }
void possible(bool t = 1) { print(t ? "possible" : "impossible"); }
void IMPOSSIBLE(bool t = 1) { POSSIBLE(!t); }
void Impossible(bool t = 1) { Possible(!t); }
void impossible(bool t = 1) { possible(!t); }
void FIRST(bool t = 1) { print(t ? "FIRST" : "SECOND"); }
void First(bool t = 1) { print(t ? "First" : "Second"); }
void first(bool t = 1) { print(t ? "first" : "second"); }
void SECOND(bool t = 1) { FIRST(!t); }
void Second(bool t = 1) { First(!t); }
void second(bool t = 1) { first(!t); }
// I/O speed up
struct SetUpIO {
    SetUpIO() {
        std::ios::sync_with_stdio(false);
        std::cin.tie(0);
        std::cout << std::fixed << std::setprecision(20);
    }
} set_up_io;
using namespace std;

void solve() {
    I64(N, M);
    i64 ans = 1, cur = 1;
    REP(i, M) {
        cur *= N;
        if (cur > INF<int>) {
            print("inf");
            return;
        }
        ans += cur;
    }
    if (ans > INF<int>) {
        print("inf");
    } else {
        print(ans);
    }
    return;
}

int main() {
    solve();
    return 0;
}

Submission Info

Submission Time
Task B - Sum of Geometric Series
User ruthen71
Language C++ 23 (gcc 12.2)
Score 200
Code Size 11826 Byte
Status AC
Exec Time 1 ms
Memory 3604 KiB

Judge Result

Set Name Sample All
Score / Max Score 0 / 0 200 / 200
Status
AC × 4
AC × 37
Set Name Test Cases
Sample sample00.txt, sample01.txt, sample02.txt, sample03.txt
All sample00.txt, sample01.txt, sample02.txt, sample03.txt, testcase00.txt, testcase01.txt, testcase02.txt, testcase03.txt, testcase04.txt, testcase05.txt, testcase06.txt, testcase07.txt, testcase08.txt, testcase09.txt, testcase10.txt, testcase11.txt, testcase12.txt, testcase13.txt, testcase14.txt, testcase15.txt, testcase16.txt, testcase17.txt, testcase18.txt, testcase19.txt, testcase20.txt, testcase21.txt, testcase22.txt, testcase23.txt, testcase24.txt, testcase25.txt, testcase26.txt, testcase27.txt, testcase28.txt, testcase29.txt, testcase30.txt, testcase31.txt, testcase32.txt
Case Name Status Exec Time Memory
sample00.txt AC 1 ms 3404 KiB
sample01.txt AC 1 ms 3448 KiB
sample02.txt AC 1 ms 3388 KiB
sample03.txt AC 1 ms 3464 KiB
testcase00.txt AC 1 ms 3396 KiB
testcase01.txt AC 1 ms 3460 KiB
testcase02.txt AC 1 ms 3460 KiB
testcase03.txt AC 1 ms 3468 KiB
testcase04.txt AC 1 ms 3400 KiB
testcase05.txt AC 1 ms 3468 KiB
testcase06.txt AC 1 ms 3324 KiB
testcase07.txt AC 1 ms 3444 KiB
testcase08.txt AC 1 ms 3476 KiB
testcase09.txt AC 1 ms 3464 KiB
testcase10.txt AC 1 ms 3456 KiB
testcase11.txt AC 1 ms 3480 KiB
testcase12.txt AC 1 ms 3472 KiB
testcase13.txt AC 1 ms 3432 KiB
testcase14.txt AC 1 ms 3476 KiB
testcase15.txt AC 1 ms 3468 KiB
testcase16.txt AC 1 ms 3476 KiB
testcase17.txt AC 1 ms 3464 KiB
testcase18.txt AC 1 ms 3468 KiB
testcase19.txt AC 1 ms 3468 KiB
testcase20.txt AC 1 ms 3388 KiB
testcase21.txt AC 1 ms 3472 KiB
testcase22.txt AC 1 ms 3464 KiB
testcase23.txt AC 1 ms 3416 KiB
testcase24.txt AC 1 ms 3604 KiB
testcase25.txt AC 1 ms 3524 KiB
testcase26.txt AC 1 ms 3528 KiB
testcase27.txt AC 1 ms 3396 KiB
testcase28.txt AC 1 ms 3392 KiB
testcase29.txt AC 1 ms 3484 KiB
testcase30.txt AC 1 ms 3444 KiB
testcase31.txt AC 1 ms 3328 KiB
testcase32.txt AC 1 ms 3460 KiB