提出 #4811209


ソースコード 拡げる

#include <bits/stdc++.h>
using namespace std;

using VS = vector<string>;    using LL = long long;
using VI = vector<int>;       using VVI = vector<VI>;
using PII = pair<int, int>;   using PLL = pair<LL, LL>;
using VL = vector<LL>;        using VVL = vector<VL>;

#define ALL(a)  begin((a)),end((a))
#define RALL(a) (a).rbegin(), (a).rend()
#define SZ(a) int((a).size())
#define SORT(c) sort(ALL((c)))
#define RSORT(c) sort(RALL((c)))
#define UNIQ(c) (c).erase(unique(ALL((c))), end((c)))
#define FOR(i, s, e) for (int(i) = (s); (i) < (e); (i)++)
#define FORR(i, s, e) for (int(i) = (s); (i) > (e); (i)--)
//#pragma GCC optimize ("-O3") 
#ifdef YANG33
#include "mydebug.hpp"
#else
#define DD(x) 
#endif
const int INF = 1e9;                          const LL LINF = 1e16;
const LL MOD = 1000000007;                    const double PI = acos(-1.0);
int DX[8] = { 0, 0, 1, -1, 1, 1, -1, -1 };    int DY[8] = { 1, -1, 0, 0, 1, -1, 1, -1 };

/* -----  2019/04/03  Problem: ABC 048 D / Link: http://abc048.contest.atcoder.jp/tasks/abc048_d  ----- */

const int sz = 1000;
const int WIN = 1, LOSE = 2;
map<string, int>gamedp;
int f(string s) {
	if (SZ(s) <= 2) {
		return LOSE;
	}
	if (gamedp[s])return gamedp[s];

	bool gotolose = 0;
	FOR(i, 1, SZ(s) - 1) {
		string t = "";
		FOR(k, 0, SZ(s)) {
			if (k == i)continue;
			t += string(1, s[k]);
		}
		bool ok = 1;
		FOR(k, 0, SZ(t) - 1) {
			if (t[k] == t[k + 1])ok = 0;
		}
		if (ok)
			gotolose |= f(t) == LOSE;
	}
	return gamedp[s] = (gotolose ? WIN : LOSE);
}


#include<chrono>
#include<random>
struct randgen {
	mt19937_64 rng;
	randgen() :rng((int)std::chrono::steady_clock::now().time_since_epoch().count()) {}
	LL getrand(LL s, LL t) {
		return rng() % (t - s) + s;
	}
};


void test(int n) {
	string s; {
		randgen rnd;
		FOR(i, 0, n) {
			while (true) {
				string t = string(1, 'a' + rnd.getrand(0, 4));
				if (SZ(s) && s.back() == t.front())continue;
				else {
					s += t;
					break;
				}
			}
		}
	}
	DD(de(s, SZ(s), s.front() == s.back(), "WL"[f(s) == LOSE]))
}

int main() {
	cin.tie(0);
	ios_base::sync_with_stdio(false);

	//FOR(i, 0, 10) {
	//	test(10);
	//}
	//FOR(i, 0, 10) {
	//	test(11);
	//}
	//cout << "WL"[f("aba") == LOSE] << endl;
	//cout << "WL"[f("abc") == LOSE] << endl;
	//cout << "WL"[f("abcab") == LOSE] << endl;

	string s; cin >> s;

	cout << ((s.front()==s.back())^(SZ(s)%2)? "First" : "Second") << endl;


	return 0;
}

提出情報

提出日時
問題 D - An Ordinary Game
ユーザ Yang33
言語 C++14 (GCC 5.4.1)
得点 500
コード長 2510 Byte
結果 AC
実行時間 1 ms
メモリ 512 KiB

ジャッジ結果

セット名 Sample All
得点 / 配点 0 / 0 500 / 500
結果
AC × 3
AC × 49
セット名 テストケース
Sample 0_00.txt, 0_01.txt, 0_02.txt
All 0_00.txt, 0_01.txt, 0_02.txt, 1_00.txt, 1_01.txt, 1_02.txt, 1_03.txt, 1_04.txt, 1_05.txt, 1_06.txt, 1_07.txt, 1_08.txt, 1_09.txt, 1_10.txt, 1_11.txt, 1_12.txt, 1_13.txt, 1_14.txt, 1_15.txt, 1_16.txt, 1_17.txt, 1_18.txt, 1_19.txt, 1_20.txt, 1_21.txt, 1_22.txt, 1_23.txt, 1_24.txt, 1_25.txt, 1_26.txt, 1_27.txt, 1_28.txt, 1_29.txt, 1_30.txt, 1_31.txt, 1_32.txt, 1_33.txt, 1_34.txt, 1_35.txt, 1_36.txt, 1_37.txt, 1_38.txt, 1_39.txt, 1_40.txt, 1_41.txt, 1_42.txt, 1_43.txt, 1_44.txt, 1_45.txt
ケース名 結果 実行時間 メモリ
0_00.txt AC 1 ms 256 KiB
0_01.txt AC 1 ms 256 KiB
0_02.txt AC 1 ms 256 KiB
1_00.txt AC 1 ms 256 KiB
1_01.txt AC 1 ms 256 KiB
1_02.txt AC 1 ms 256 KiB
1_03.txt AC 1 ms 256 KiB
1_04.txt AC 1 ms 256 KiB
1_05.txt AC 1 ms 256 KiB
1_06.txt AC 1 ms 512 KiB
1_07.txt AC 1 ms 512 KiB
1_08.txt AC 1 ms 512 KiB
1_09.txt AC 1 ms 512 KiB
1_10.txt AC 1 ms 512 KiB
1_11.txt AC 1 ms 512 KiB
1_12.txt AC 1 ms 512 KiB
1_13.txt AC 1 ms 512 KiB
1_14.txt AC 1 ms 512 KiB
1_15.txt AC 1 ms 512 KiB
1_16.txt AC 1 ms 512 KiB
1_17.txt AC 1 ms 512 KiB
1_18.txt AC 1 ms 512 KiB
1_19.txt AC 1 ms 512 KiB
1_20.txt AC 1 ms 512 KiB
1_21.txt AC 1 ms 512 KiB
1_22.txt AC 1 ms 512 KiB
1_23.txt AC 1 ms 512 KiB
1_24.txt AC 1 ms 512 KiB
1_25.txt AC 1 ms 512 KiB
1_26.txt AC 1 ms 384 KiB
1_27.txt AC 1 ms 512 KiB
1_28.txt AC 1 ms 512 KiB
1_29.txt AC 1 ms 512 KiB
1_30.txt AC 1 ms 512 KiB
1_31.txt AC 1 ms 384 KiB
1_32.txt AC 1 ms 512 KiB
1_33.txt AC 1 ms 512 KiB
1_34.txt AC 1 ms 384 KiB
1_35.txt AC 1 ms 512 KiB
1_36.txt AC 1 ms 384 KiB
1_37.txt AC 1 ms 512 KiB
1_38.txt AC 1 ms 512 KiB
1_39.txt AC 1 ms 512 KiB
1_40.txt AC 1 ms 512 KiB
1_41.txt AC 1 ms 512 KiB
1_42.txt AC 1 ms 384 KiB
1_43.txt AC 1 ms 512 KiB
1_44.txt AC 1 ms 512 KiB
1_45.txt AC 1 ms 512 KiB