Contest Duration: - (local time) (100 minutes) Back to Home
A - ∴ (Therefore) /

Time Limit: 2 sec / Memory Limit: 1024 MB

### 問題文

いろはちゃんは、人気の日本製ゲーム「ÅtCoder」で遊びたい猫のすぬけ君のために日本語を教えることにしました。

• N1 の位が 2, 4, 5, 7, 9 のとき hon
• N1 の位が 0, 1, 6, 8 のとき pon
• N1 の位が 3 のとき bon

です。

N が与えられるので、「N 本」と言うときの「本」の読みを出力してください。

• N999 以下の正の整数

### 入力

N


### 入力例 1

16


### 出力例 1

pon


161 の位は 6 なので、「本」の読みは pon です。

### 入力例 2

2


### 出力例 2

hon


### 入力例 3

183


### 出力例 3

bon


Score: 100 points

### Problem Statement

The cat Snuke wants to play a popular Japanese game called ÅtCoder, so Iroha has decided to teach him Japanese.

When counting pencils in Japanese, the counter word "本" follows the number. The pronunciation of this word varies depending on the number. Specifically, the pronunciation of "本" in the phrase "N 本" for a positive integer N not exceeding 999 is as follows:

• hon when the digit in the one's place of N is 2, 4, 5, 7, or 9;
• pon when the digit in the one's place of N is 0, 1, 6 or 8;
• bon when the digit in the one's place of N is 3.

Given N, print the pronunciation of "本" in the phrase "N 本".

### Constraints

• N is a positive integer not exceeding 999.

### Input

Input is given from Standard Input in the following format:

N


### Sample Input 1

16


### Sample Output 1

pon


The digit in the one's place of 16 is 6, so the "本" in "16 本" is pronounced pon.

### Sample Input 2

2


### Sample Output 2

hon


### Sample Input 3

183


### Sample Output 3

bon